Minds On

Let’s get ready to learn!

Before we begin our learning, let’s wake up our minds with a warm-up.

Social Emotional Learning

Warm up

A small child in a wheelchair blowing up a balloon.

Find a safe space.

Sit down or stand up.

Pretend you are blowing up a huge balloon.

Take a deep breath in through your nose.

Then, slowly start to blow out through your mouth.

Once your balloon is as big as it can be, let it go!

Then take another deep breath in and blow up another balloon!

Listen to the Balloon Breathing audio to follow along.

Balloon Breathing

Positions

Let’s listen to the following story.

What do you notice? What do you wonder?

View Transcript(Open transcript in a new window)

As you work through this learning activity, you can record your ideas in many ways.

Listen to the following audio recording to learn more about how to record your ideas.

How To Record Your Ideas

Action

What’s the position?

The story in the Minds On called Imagine Where You Are! shared different position words. Position words describe where something or someone is.

We learned the position words:

  • up
  • down
  • over
  • under
  • in
  • out

Let’s explore the following map of a park. We can see the children and the park from above.

What are the children doing?

A playground map with many children and play equipment. There is a slide, monkey bars, a playhouse, a play bridge, a swing, a seesaw, and a sandbox play area. A child is going up the slide ladder, while another slides down the slide. On the play bridge, a child carefully moves over it. At the monkey bars, a child swings from the handlebars. In the playhouse, a child waves from the window to another child outside of the playhouse. Around the playground are a few shrubs and trees. One child hides behind a tree, and another stands in front of it.

For each image, choose a position word that matches.

Hannah’s playground adventure

Hannah is exploring a new playground.

Hannah stands in front of a playground structure with a ladder, bridge, and rope wall.

What are some different ways that Hannah could move along the playground structure?

Explore the following images to find out how Hannah might move along the playground structure if she starts at the ladder.

Hannah could

  • go up the ladder
  • walk right across the bridge
  • go down the rope wall

Let’s look at it another way

Explore the following images to find out how Hannah might move along the playground structure if she starts at the rope wall.

Hannah could

  • go up the rope wall
  • walk left across the bridge
  • go down the ladder

Hannah used different movements and steps to climb the playground structure.

Let’s look at the movements and positions she used.

Pause and Reflect

Pause and reflect

Where would you start if you were exploring this playground structure?

Share your thoughts with someone else, if you can.

What is coding?

Let’s take a look at some examples of when we might follow a set of instructions, step-by-step to do something in our everyday lives.

Press the following tabs to find out more.

A young child stands on a stool brushing their teeth at a sink.

When I brush my teeth, I

  • get a toothbrush
  • put on toothpaste
  • brush my teeth
  • rinse

Listen the following recording entitled Brushing My Teeth to learn the steps of brushing teeth.

Brush My Teeth

A child sits down and puts on a boot while wearing a jacket and a knit hat.

When I get dressed to go outside in winter, I

  • put on snowpants
  • put on boots
  • wear my jacket
  • wear a scarf and a hat
  • put on mittens or gloves

Listen the following recording entitled Getting Dressed to learn the steps of getting dressed to go outside in winter.

Getting Dressed

A group of children wash their hands at a sink.

When I wash my hands, I

  • wet my hands
  • get soap
  • scrub my hands
  • rinse my hands
  • dry my hands

Listen the following recording entitled Washing Hands to learn the steps of washing your hands.

Wash My Hands

When we create a set of instructions to follow step by step, we are coding.

We can give these instructions to a computer, website, or person.

Let’s practice coding!

Think about the coding and movement learning we have done so far.

We can use moves and steps to go from one point to another.

Let’s take a look at an example. Marcel needs to get to the library.

A fivebytwo grid is shown. Marcel appears in the top left square. At the bottom right of the grid is the library.

We can use arrows to help guide Marcel.

One way Marcel can get to the library is to

  • take 3 steps left
  • take 1 step down

Look at the following image to learn how.

A fivebytwo grid is shown. Marcel appears in the top left square. Three arrows pointing right appear in the squares beside Marcel. At the end of the row, an arrow points down. Below the downward arrow, the bottom right square shows the library.

Pause and Reflect

Think

There may be other ways that Marcel can get to the library.

Can you think of any other paths that they can take? How did you decide on your path?

Share your thoughts with someone else, if you can.

Your turn!

Now, you try!

Can you use directions to help Sora walk home from school?

Use the map and arrows to get Sora from her school to her home.

Be careful! There may be some blocked paths or trees in the way.

What might you do when you reach a blocked path or trees?

Use the following grid map to find a way to get Sora home. Press on your chosen arrow, then press on your chosen map section to place your arrow.

Press the Possible Answer button to learn more.

This is one way that Sora can get home.

A fivebyfive grid is shown. The school appears in the top left square. To the right of the school is an arrow pointing right. Below that arrow is an arrow pointing down. Below that, two arrows point to the right. To the right of the second arrow, another arrow points down. Below that arrow, one arrow points to the right. At the end of the path is home.

Can you find another path she can take?

What is the quickest path?

Count the number of steps and compare.

If possible, share your ideas using words, gestures, or pictures.

Body break!

Let’s take a break and move!

Before you begin:

  • Find a safe space. Move anything you might bump into.
  • How are you feeling? Listen to your body and take breaks.
  • Ask an adult before getting materials or if you need help.

Follow the steps to move your body. You can also follow along with the audio.

A young child standing with their arms raised in the air.

Do whatever feels most comfortable for you.

  1. Start by standing or sitting.
  2. Slowly raise your arms up high.
  3. Count to 10 then bring your arms down.
  4. Repeat this one more time!

Hands In The Air

Moving 3D objects

We explored how to code using instructions and the movements up, down, left, and right.

Next, let’s think about ways we can move 3D objects in everyday life.

Imagine, you are holding a teddy bear.

Some of the different ways you can move the bear is to slide, turn or flip it!

Sliding means moving in different directions without lifting up.

Turning means spinning the shape around.

Flip means turning the shape over to make a mirror image.

A teddy bear.

Let’s see what it looks like when we slide, turn and flip our teddy bear!

Press the tabs to see how the bear would look if we slide, turn or flip it.

The bear can slide to the right.

Two teddy bears are shown side by side. An arrow below the bears points from the left bear to the right bear.

The bear can turn to the right.

Two teddy bears side by side, one upright and one on its side, with an arrow pointing from left to right

The bear can flip to its back.

Two teddy bears sit side by side. The left bear faces forward, the right faces backward, with a curved arrow showing a turning motion.

Let’s practice!

Now, you try!

Take a look at this blue backpack.

A backpack.

Match the picture of the backpack to the correct movement. Is it a slide, turn, or flip?

Printing practice

F is for Flip.

Flip starts with the letter F.

Let’s practice printing the letter F.

A piece of lined paper with a dotted line showing how to print the letter F in uppercase.

Now, you try!

Practice printing this letter in your notebook or using a method of your choice.

Use the following checklist to explore some printing tips.

When you are printing:

Consolidation

Time to explore!

Hands typing on a laptop keyboard.

Check out the following centre ideas to further your learning about movement and coding!

You may choose one or more centres to explore.

Arts

My neighbourhood path

We can use moves and steps to go from one point to another.

When you walk around your neighbourhood, where do you like to go? How would you get there?

Check out the following neighbourhood map that shows us how to get to different places in the community.

  • Can you find the school?
  • Can you find the train station or the shopping mall?
A neighbourhood map shows streets with homes and apartment buildings, a school, a mall, and a train station.

Nick wants to make his own neighbourhood path to get to the post office.

If you would like to try this activity, you can use materials that you have in your learning space. Always ask permission from a trusted adult before gathering your materials.

Possible materials

Art supplies around a drawing of a house, including crayons, markers, scissors, glue, stickers, and a pencil.
  • paper or construction paper
  • writing utensil (pencil, crayons, markers or pencil crayons)

You could also use your imagination to think about how you would design your own neighbourhood path to your favourite place in the community!

Look at the following steps in the images to learn how.

If possible, share your ideas with someone you know.

Inquiry

Design the path!

We can use different directions to get from one place to another.

Make a path from the house to the park. Use the sidewalk pieces to make the path. How many different ways can you take to get to the park?

For example, you can use straight and curved paths to get to the park.

Use the following grid map to find a path. Press on your chosen icon, then press on your chosen map section to place your icon.

You may also explore adding trees to your map. How might your path change to avoid these roadblocks?

Press the Example button to see one way to get to the park.

A fivebyfive grid is shown. The house appears in the top left square. To the right of the house are two straight sidewalk stickers. Beside those is an upsidedown Lshaped sidewalk sticker. Below that are two straight sidewalk stickers pointing upward. Below those is an Lshaped sidewalk sticker. Beside that sticker is the playground.

Now that you’ve made your road, it’s time to check:

  • Does the path work?
  • Are there any roadblocks in the way?
  • Do you see any other paths that can get you to the park?

Movement

Let's move our body!

We can use our body to move in different directions.

Before you begin, press the following tabs to get ready.

Have you moved any objects that you might bump into?

Listen to your body. Take breaks or stop if you need to.

Follow the rules in the following images to play the game.

There will be a series of arrows. Try to move where the arrows show.

You can also do any action that feels most comfortable for you.

Literacy

Coding in real life

To code, we need to follow step-by-step instructions in order for the code to work. We can use movements, like directions and turns, to help us solve problems!

Watch the following video entitled “Coding Day” to learn more about how coding works in real life!

Think about these questions as you watch the video:

  • What did you see, think, or wonder about coding?
  • Were there any items blocking Robot Eric’s path? What did he do?
  • What was in the treasure box?

Reflection

How do you feel about what you have learned in this activity? Press the button next to the sentence that matches how you feel.

I feel…